PART TIMERS vs essences
2-1 · Game 4
PART TIMERS (YES) / essences (NO) · = Polymarket
53¢ / 48¢
Volume
$108.7K
Flow
0.0 /s
Significant now
≥ $500
Canvas & book:
Price path · since match window · …
Trade flow · last 4 min · every fill · dot = price × sizebrightness = density · rings = significant
Order book
Shaded bands <5¢ / >95¢ = market-making zone · live feed · connectingbook: —
bids —
asks —
Significant tradesSIGNIFICANT ≥ $500 NOW · FLOOR $500 i0 IN LAST 12 MIN
Waiting for the first significant trade
Smart consensuswallets ≥ $10K · this market
100%YES momentum · smart money leans PART TIMERS
Both-sides exposure
$20.6K
38 buyers · net
Gross split
YES 71%
invested basis
Hedged
$1.1K
26 wallets both ways · smart $400
Largest positionsopen · this market
all wallets and positions →Match markets37 markets · click for wallets and positions
seriesLoL: PART TIMERS vs essences (BO5) - LCP Promotion: Wild Card Playoffsseries · $27.7K75¢ / 26¢$27.7K≥ $500map 1LoL: PART TIMERS vs essences - Game 1 Winnermap 1 · $25.2K100.0¢ / 0.1¢ gamma$25.2K≥ $612map 2LoL: PART TIMERS vs essences - Game 2 Winnermap 2 · $28.9K100.0¢ / 0.1¢$28.9K≥ $610map 3LoL: PART TIMERS vs essences - Game 3 Winnermap 3 · $27.3K0.1¢ / 100.0¢$27.3K≥ $552map 4LoL: PART TIMERS vs essences - Game 4 Winnermap 4 · $53353¢ / 48¢$533≥ $500totalGames Total: O/U 3.5total · $194100.0¢ / 0.1¢$194≥ $500totalGames Total: O/U 4.5total · $050¢ / 50¢$0≥ $500odd/even 1Game 1: Odd/Even Total Kills?odd/even 1 · $050¢ / 50¢ gamma$0≥ $500odd/even 2Game 2: Odd/Even Total Kills?odd/even 2 · $050¢ / 50¢ gamma$0≥ $500odd/even 3Game 3: Odd/Even Total Kills?odd/even 3 · $050¢ / 50¢ gamma$0≥ $500odd/even 4Game 4: Odd/Even Total Kills?odd/even 4 · $050¢ / 50¢ gamma$0≥ $500odd/even 5Game 5: Odd/Even Total Kills?odd/even 5 · $050¢ / 51¢ gamma$0≥ $500prop 1Game 1: Both Teams Slay Baron Nashor?prop 1 · $050¢ / 51¢ gamma$0≥ $500prop 1Game 1: Both Teams Slay a Dragon?prop 1 · $051¢ / 50¢ gamma$0≥ $500prop 1Game 1: Both Teams Destroy Inhibitors?prop 1 · $050¢ / 51¢ gamma$0≥ $500prop 1Game 1: Any Player Quadra Kill?prop 1 · $050¢ / 50¢ gamma$0≥ $500prop 1Game 1: Any Player Penta Kill?prop 1 · $050¢ / 50¢ gamma$0≥ $500prop 2Game 2: Any Player Quadra Kill?prop 2 · $050¢ / 50¢ gamma$0≥ $500prop 2Game 2: Both Teams Slay Baron Nashor?prop 2 · $050¢ / 51¢ gamma$0≥ $500prop 2Game 2: Both Teams Slay a Dragon?prop 2 · $051¢ / 50¢ gamma$0≥ $500prop 2Game 2: Both Teams Destroy Inhibitors?prop 2 · $050¢ / 51¢ gamma$0≥ $500prop 2Game 2: Any Player Penta Kill?prop 2 · $050¢ / 50¢ gamma$0≥ $500prop 3Game 3: Both Teams Slay a Dragon?prop 3 · $051¢ / 50¢ gamma$0≥ $500prop 3Game 3: Both Teams Destroy Inhibitors?prop 3 · $050¢ / 51¢ gamma$0≥ $500prop 3Game 3: Any Player Quadra Kill?prop 3 · $050¢ / 50¢ gamma$0≥ $500prop 3Game 3: Any Player Penta Kill?prop 3 · $050¢ / 50¢ gamma$0≥ $500prop 3Game 3: Both Teams Slay Baron Nashor?prop 3 · $050¢ / 51¢ gamma$0≥ $500prop 4Game 4: Both Teams Slay Baron Nashor?prop 4 · $050¢ / 51¢ gamma$0≥ $500prop 4Game 4: Both Teams Slay a Dragon?prop 4 · $051¢ / 50¢ gamma$0≥ $500prop 4Game 4: Both Teams Destroy Inhibitors?prop 4 · $050¢ / 51¢ gamma$0≥ $500prop 4Game 4: Any Player Quadra Kill?prop 4 · $050¢ / 50¢ gamma$0≥ $500prop 4Game 4: Any Player Penta Kill?prop 4 · $050¢ / 50¢ gamma$0≥ $500prop 5Game 5: Both Teams Destroy Inhibitors?prop 5 · $050¢ / 51¢ gamma$0≥ $500prop 5Game 5: Any Player Quadra Kill?prop 5 · $050¢ / 50¢ gamma$0≥ $500prop 5Game 5: Any Player Penta Kill?prop 5 · $050¢ / 50¢ gamma$0≥ $500prop 5Game 5: Both Teams Slay Baron Nashor?prop 5 · $050¢ / 51¢ gamma$0≥ $500prop 5Game 5: Both Teams Slay a Dragon?prop 5 · $051¢ / 50¢ gamma$0≥ $500
Past performance does not guarantee future results · labels are computed from on-chain history · lifetime P&L shown as unknown when not indexed · fills from the chain (Polygon), price and book from the CLOB